Last night was game two of our Epic Moderns rules. The Syrians and Soviets commanded by John and Adam were pushing further into Israeli territory following their last victory. As they pushed further forward, they encountered a defensive line manned by Jason's Israelis and my Americans.
I was running
Armoured Cav Company- 4 M1A1 Abrams, 6 M2 Bradley, 1 M6 Linebacker, 6 infantry, 1 stinger
Light Scout Company- 10 HMMWV, 4 HMMWV TOW
US Naval Aviation- 1 F-14A Tomcat
Which sure doesn't look like much....
The plan was simple. Armoured Cav would anchor the right objective, the HMMWVs would be up on the left hand objective on overwatch, ready to launch large amounts of TOW missiles at any enemy movement. Maverick in his F-14 would orbit looking for any enemy aircraft to shoot down. Cunning right?
The Humvee swarm capture the objective!
So, turn one, and the Soviets have the initiative. Clearly the element of suprise is with them and their 30 T-72 tanks. The first company of T-72 come roaring forward to engage the Armoured Cavalry. As they activate, the HMMWV company fires off it's four TOW launchers, causing no less than 4 T-72's to explode! The Israeli paratroopers fire their Dragon missiles also, but to no effect.
However the T-72s fire at the Armoured Cavalry platoon, causing two Abrams to make a 4+ save... which they fail. Uh oh.
The Syrians seize the initiative, rolling the next company of T-72s in behind the first, free from overwatching TOW missiles, they fire again at the Armoured Cavalry, scoring 5 hits (9 shots, hitting on a 5+) The 5 hits mean two Abrams have to roll a save of a 4+.... which they fail. The remaining 3 hits get allocated to Bradleys, all of which explode.
So... that would be no passed saves then?
With that, most of my force is now destroyed. And it didn't even get to do anything. Sigh. One day I will get to do something with a MBT....
The Merkava company which was occupying the nearby hill opened up with it's cannons, 9 shots hitting on a 2+ (for sustaining) and only managed 5 kills (that is four 1's). Desperate for kills, the Israelis bring in their F-16 geared for a ground attack roll, only for two MiG-29's to drop out of the sky to intercept!
The two MiGs loosed off a couple of missiles, only for them to be defeated by a combination of skilled flying and chaff from the F-16. Unfortunatly, all the ducking and weaving on the part of the F-16 caused it' bombing run to be unsuccessful.
With the two MiG's intercepting, it was time for the F-14 to enter the engagement!
Heading right into the danger zone...
The F-14 caught both MiG's on the hop, quickly dispatching them both with Sparrow missiles!
It was at this time that the HMMWVs were under heavy attack from the enemy troop carriers, their heavy MG's inflicting a heavy toll. With all of the NATO air support otherwise occupied, it was time for the Crocodile to spring it's attack...
Do you guys hear that ominous thump of rotors?
Casualties suffice to say, were extreme. The Humvees were now broken, and getting the hell out of there!
The Israeli Cobras were engaging the third company of T-72's, causing casualties not only with missiles, but one with a 20mm cannon!
By the time turn 2 rolled around, the west were back on initiative. The Merkavas immediately engaged the lead T-72 company, causing further casualties and breaking the company. Utilizing the air superiority gained last turn, the Cobras retained the initiative and roared in, engaging the second company of T-72, causing further casualties and putting the formation one casualty above break point.
The Syrians saw the need to press the advantage against the Israeli infantry, sending the T-72 in against them, engaging them in a close range firefight. The combination of cover and armour on either side meant casualties were light, until the Israelis forced the T-72 back, which caused no less than 3 casualties on combat resolution; which broke the formation!
The Armoured Cavalry seized their advantage (as much as 4 Bradleys can seize anything), firing TOW and Bushmaster cannons into the broken formation of T-72, destroying the remainder of the formation, as well as seizing the objective.
The Israeli infantry regained their lost ground, capturing the enemy blitz objective. This action would not go unpunished, as the all too familiar thump of five heavy rotor blades began to be heard in the distance.
Luckily for the infantry, the F-14 was on station, searching for more Anti-Aircraft kills. As soon as the Crocodile appeared, a Sparrow missile sought it out exploding nearby. However a Hind is a tough bird, and the F-14 drew in close, switched to guns and destroyed the Crocodile.
The Tomcat then proceeded to return to base and buzz the tower.
The Israeli F-16 continued the crippling fire on the remaining T-72 formation, causing further losses.
For the final turn, the game had swung drastically. From a very poor start, the West kept the initiative, and used it to send a full formation of Merkava against the enemy Motorised Rifles. Between the 120mm cannon and the multiple machine guns, casualties were immense amongst the Russian Guards, forcing them back from the objective. The F-16 rolled in once again, destroying two enemy recon vehicles which were lurking near the objective at the back of the table. The F-14 rolled in onto the formation of T-72, strafing it with guns, causing another destroyed tank. The Armoured Cav lost the last of their vehicles to enemy Recon fire (Saggers and 30mm cannon will do that), but left the infantry on the objective.
So, with that, the game ended. Victory was had! The count was 1-1 between Red and Blue team.
The Tomcat was just awesome, but it did roll very well. Still, 3 Anti-Air and one Anti-Armour kill is pretty darn cool!
One day I will pass an armour save, and get to use a MBT. One day.....
Next game will have a bit more stuff, I am waiting on a big GHQ order to finish off the British and Americans, so once I get them done, I will do a big whole army shot etc.
Back to painting,
CP
Great game. Although the Syrians may need to re-think their air defense tactics a little.
ReplyDeleteI think my tanks learned the same lesson Jason's Merk's did last time; charging straight up the middle when there are many guns/missiles around is not safe.
That looks like a lot of fun Pooch- even if you can't make any saves
ReplyDeleteCraig
@Craig- 6mm is oh so much fun! We are working up some very cool lists. The rules are simple, and the games enjoyable.
ReplyDelete@Than- The "up the guts" tactic isn't working anywhere near as well as the planners thought! Now we are clear on the AA rules, I think the Syrians will make sure to keep some Zeus' firing upwards in the Tomcat's direction....
Very fun game and I'm optimistic we can tweak this stuff even better.
ReplyDeleteVery lethal is the right feel for this I think, and we've managed to do that!
The dogfights and helos flying around was icing on the cake.
John and I needed to switch to the Merk company in the midst of our hurting the Cav to abrade their shooting capabilities.
Or something.;-)
Agreed. The tweaks are getting smaller and smaller I think, the game concept we have down pat, now it is just making it keep the right 'feel' for modern warfare, but still be fun!
ReplyDeleteDogfights were awesomely cool. I want more!
Agreed. Getting attacks onto the Merkavas once the Cav were neutered would have been the big play I think. Or at least knocking down a couple of them, reducing their effectivness for the future...
Agreed, you should have switched to the Merkavas turn two, and sent the Crocodile after them.
ReplyDeleteThey are too good late game if they have not suffered any attrition. Good armour, guns and firefight values mean they will generally crush most opponents. Which is why the formation is 700pts
Fun game though lads. It's fast, nasty and air support is lethal so feels very modern!
Great blog you haave here
ReplyDelete