I was running the Valentine list (here) with big tanks and lots of squishy soft stuff! It was a very enjoyable tournament, there was only one game which I found frustrating, it was against a good guy to play against, so I still enjoyed it, but the key for me was a fun weekend spent catching up with people I don't see anywhere near enough, talking plenty of smack about whatever comes to mind, and having some enjoyable games. The Valentines performed well, I only lost them all twice, a testament to how much of an armored blob they are!
Day one!
First Game was a Free for All against Mark Stanton, who was running Italians. 5-2 Win.
Mark was running one of the sillier things to come out of Battlefront, the Desert Fort. So he gets to put down a massive fort, which he then occupies. And shoots from. With a lot of heavy machine guns. Which is problematic!
So.. that's your deployment then? |
That would be no hits then..... |
These Saharianas have been problematic! |
Gorgeous Planes. Gorgeous planes with bombs.... |
First into the Infantry...
Advance, line formation, engage targets! |
Except for the one that bailed out, that went quite well sir! |
Game 2 was against Pete Curry, with DeGaulle and French Armour in a No Retreat. 6-1 Win.
This was a silly, silly game. Pete was running French Armour, with Char B tanks. Which have front armour 6, side armour 5 and top armour 2. Valentines' 2pdr gun has AT 7. The AT of the 75mm on the Char B is 6. So in effect, our tanks actually couldn't hurt each other. Huh. Add to that, it was a No Retreat, so by me "losing" the dice roll, I got to defend, basically deciding the game.
The vaunted "triangle around the objective" defensive formation |
Le Hammer in action! |
Pete had to call an all out advance, so I used my Valentines to kill his one platoon of Infantry, which meant our game turned into this..
The Valentines are using the Square formation now! |
To Pete's credit, after a few turns of this, he decided to go for the jugular, and make a daring attack through the escarpment into my lines, where the squishy stuff of my army was hiding!
Uh oh! Sticky bomb time! |
Three armoured platoons made a break through the three gaps in the escarpment, but my squishy stuff was defended by my artillery and my infantry (sticky bombs!)
Defend the camels! |
The heavy shells of the 25pdrs tore apart one platoon of Char tanks, and gutted the second, leaving only one tank and the platoon of Hotchkiss light tanks to capture the objective. The 25pdrs lost multiple guns to the enemy MGs (argh 6's on firepowers!) but remained on table, leaving the Infantry with their sticky bombs to do the real damage to the enemy, destroying the platoon of Hotchkiss tanks, leaving one Char standing alone...
Qua? Ou est le tanks? |
Full credit to my opponent, he got a bad match up, in a bad mission. But he really, really made a game of it, which was great.
Game 3 was vs Russell Briant using Matilda Infantry tanks, in Witches Cauldron. 1-6 loss.
If the last game was a bad match up for my opponent, this one was even worse for me. Witches Cauldron, and shock horror, I am attacking. Against Matildas. Which are front armour 7, side armour 6, top armour 2. So at best, he has to roll a 1 for ANYTHING to happen. Which it didn't. Ever.
As attacker, I brought 4 25pdrs and my Valentines on table, with the Maoris and the carriers as reserve. The goal was to keep the Matildas occupied with the Valentines, maybe kill a couple of the Matilda 1's (the lighter ones) so when the Maoris assaulted, they stood a better chance of not dying!
Now this is just flaunting your armour..... |
Unfortunatly, when it came time for my grand assault, the Maoris got ruthlessly gunned down- Russell had a turn where he simply did not miss. With 23 dice. Which meant I died. A lot. But, full credit to Russell, he didn't give me a single sniff at getting the win, I tried to do a sneak attack with carriers, which he was able to counter, and he rolled the motivation test he needed to do for his 18 pdrs to stay on table after my carriers tried to kill them! (3 carriers try to cross a hedge. 1 bogs. 2 carriers machinegun and pin. 1 18pdr shot hits and bails. Last carrier assaults and misses. 18pdrs have to break off, which means I kill the gun!).
So, a well played game for Russell, but a bit of a frustrating one for me. Any slim (very slim) chance of winning required very, very good dice which I didn't get.
In hindsight, I could have spent a lot of my time trying to kill two platoon's of Russell's, deploying my troops to engage his reserves directly rather than going for the objectives, but heck, a chance of winning the game is worth doing! 2 wins, 1 loss from the day so far.
Day 2!
Game 4 was against Simon McBeth (Mr Early War) with his Kiwi Div Cav in a Dust Up. 5-2 Win.
The first thing I will say about this game is that I rolled very well for turn 1-3. As in, every save was for those first 3 turns, a 6. Which is exactly NOT what Simon needed. It was very much ridiculous. Sticky Bombs, artillery, direct fire from 25pdrs; all a 6 to save.
But, it was Dust Up, I deployed my Valentines and 25pdrs,
The game was very fluid, I sent my 2iC valentine out to harass Simon's Infantry, and he ended up killing them! With them gone, Simon needed me to roll some seriously bad dice to start losing Valentines, but it wasn't happening.
Simon's reserves came on and sought to flank my 25pdr battery, only to be thwarted by a lack of 6+ firepowers and the artillery's ability to unpin! The Stuarts, followed by some Universal Carriers and then some Vickers light tanks all fell victim to direct fire. The only respite came when 3 Carriers came out, machinegunned, and the return fire from 6 dice hit nothing. At all. And they were hitting on a 3+!
But by this time, the ship had sailed, the Valentines had driven off to run over the 2pdr guns (and killed 2 through their gunshields with MG- my dice were so very on!). Simon had claimed one of my carrier patrols with a unit of Vickers light tanks, but the second one ran off and hid in a wood!
All up, my dice being so very good in the first few turns meant that Simon had a really hard time of the game. Had my dice been average, I think my small army might have crumbled. Or certainly had a much harder time of it.
5-2 Win, but very very easily could have been a 4-3 (I passed 3 motivation tests for my artillery...)
Game 5 was against Alex McEwan, with his Italian Steel, in a Fighting Withdrawl. 4-3 Win.
To call this game a win is actually wrong. Everything died. Everything. What did I have left at the end of the game? My 25pdr battery, and 2 Universal Carriers, 1 of which was bailed out. What did Alex have left? 1 100mm gun, and 3/4s of a Demolisher platoon.
Everything else had died....
I was attacking the Fighting Withdrawl, so I chose one flank to put the Valentino hammer down on, hoping to crush through the enemy tanks and escape into the squishy infantry beyond. That was the plan... But what eventuated was the enemy tanks not dying (Italian Steel!), my Valentines getting schwacked by 100mm guns and stalling! Eventually the 25pdrs were able to smash through the armour, leaving the Maoris to finish the enemy tanks off in assault. By this stage the Valentines had broken through, assaulting 3 platoons at once! 47mm guns bailed one in defensive fire (yep, a 1. Crap), then I proceeded to drive merrily about some infantry, then roll two ones for armour saves (oh look, 2 more 1's. Craaaaaaap), then fail my motivation, with a reroll (more craaaaaaaap), making me lose the tanks. To conscript infantry.
The last Valentine got obliterated by a 100mm shot straight down the roof armour, leaving me 2 platoons down, with only the Maoris left to win me the game. The plan? Assault. The Maori's followed up where the Valentine's left off, destroying first the Infantry, then the 47mm guns, then almost destroying all of the 100mm battery (I couldn't reach the last one!). But by this stage, I had worn the entire platoon down to only having the platoon commander left, where upon he failed his morale test.
Thankfully, Alex had the next turn, so he broke from Company Morale before I had the chance to! 4-3 Win.
So with 4 wins and 1 loss, it gave me enough points to tie for 3rd place, but with more wins than the other guy (4 vs 3, poor Tim!) I was declared 3rd! First place went to Bede, who managed to stall out Russell's matildas in a Fighting Withdrawl, Russell and Bede were equal First place, but again it came down to the number of wins.
All up, a fun as weekend! Was great to talk to all the guys, was good to play people I hadn't played before (Pete), but was also good to get some vengeance on people who had smashed me in the past (Simon!). For more photos, head here to see the photos from Nick the T.O. Last thing to say is a big thanks to Bede for the bed and the beers, to Nick for running a fun competition and to my opponents for being great guys to game against.
Very much looking forward to the next competition now, Day of Days will be brilliant!
Back to the painting table...
CP
Game 4 was against Simon McBeth (Mr Early War) with his Kiwi Div Cav in a Dust Up. 5-2 Win.
The first thing I will say about this game is that I rolled very well for turn 1-3. As in, every save was for those first 3 turns, a 6. Which is exactly NOT what Simon needed. It was very much ridiculous. Sticky Bombs, artillery, direct fire from 25pdrs; all a 6 to save.
But, it was Dust Up, I deployed my Valentines and 25pdrs,
And I deployed them all on one hill..... |
Shhhh the artillery can't see us! |
But by this time, the ship had sailed, the Valentines had driven off to run over the 2pdr guns (and killed 2 through their gunshields with MG- my dice were so very on!). Simon had claimed one of my carrier patrols with a unit of Vickers light tanks, but the second one ran off and hid in a wood!
They have big machine guns, hide! |
All up, my dice being so very good in the first few turns meant that Simon had a really hard time of the game. Had my dice been average, I think my small army might have crumbled. Or certainly had a much harder time of it.
5-2 Win, but very very easily could have been a 4-3 (I passed 3 motivation tests for my artillery...)
Game 5 was against Alex McEwan, with his Italian Steel, in a Fighting Withdrawl. 4-3 Win.
To call this game a win is actually wrong. Everything died. Everything. What did I have left at the end of the game? My 25pdr battery, and 2 Universal Carriers, 1 of which was bailed out. What did Alex have left? 1 100mm gun, and 3/4s of a Demolisher platoon.
Everything else had died....
I was attacking the Fighting Withdrawl, so I chose one flank to put the Valentino hammer down on, hoping to crush through the enemy tanks and escape into the squishy infantry beyond. That was the plan... But what eventuated was the enemy tanks not dying (Italian Steel!), my Valentines getting schwacked by 100mm guns and stalling! Eventually the 25pdrs were able to smash through the armour, leaving the Maoris to finish the enemy tanks off in assault. By this stage the Valentines had broken through, assaulting 3 platoons at once! 47mm guns bailed one in defensive fire (yep, a 1. Crap), then I proceeded to drive merrily about some infantry, then roll two ones for armour saves (oh look, 2 more 1's. Craaaaaaap), then fail my motivation, with a reroll (more craaaaaaaap), making me lose the tanks. To conscript infantry.
The last Valentine got obliterated by a 100mm shot straight down the roof armour, leaving me 2 platoons down, with only the Maoris left to win me the game. The plan? Assault. The Maori's followed up where the Valentine's left off, destroying first the Infantry, then the 47mm guns, then almost destroying all of the 100mm battery (I couldn't reach the last one!). But by this stage, I had worn the entire platoon down to only having the platoon commander left, where upon he failed his morale test.
Thankfully, Alex had the next turn, so he broke from Company Morale before I had the chance to! 4-3 Win.
So many burning tanks.... |
All up, a fun as weekend! Was great to talk to all the guys, was good to play people I hadn't played before (Pete), but was also good to get some vengeance on people who had smashed me in the past (Simon!). For more photos, head here to see the photos from Nick the T.O. Last thing to say is a big thanks to Bede for the bed and the beers, to Nick for running a fun competition and to my opponents for being great guys to game against.
Very much looking forward to the next competition now, Day of Days will be brilliant!
Back to the painting table...
CP