Showing posts with label Bedecon 2012. Show all posts
Showing posts with label Bedecon 2012. Show all posts
Tuesday, 9 October 2012
Bedecon 2012- Tigers, Panthers and Hornisse. What is a poor ISU to do?
So, last weekend was Bedecon, and it was time to bring forth the heavy assault guns last seen around a month ago.
The quirk of the tournament was that every table had light snow in three games, and heavy snow in two games. The heavy snow proved to be a major adversary of mine, in fact I lost both games I played on the heavy snow! The other trick was that each army was given a free sniper team, with the best sniper receiving an award.
My sniper team for the weekend, a 6mm ISU-152
Game One was against Matt M, with Fallschrimjager in a Breakthrough
I can sum up how I won this game in 3 words. The Hornisse Missed. For all my clever tactics, putting Assault Guns into places to bunker bust PaK 36's (mean I know), and all the time spent trying to use T34s to assault Nebelwerfers, it all came down to the simple fact that one one turn, 3 Hornisse rolled 5 misses out of 6 shots, when hitting on a 4+ against Assault Guns. Had they hit, I would have lost one full platoon of Assault Guns, then wouldn't have been able to shoot them back, allowing them to do the same back to the other platoon in the next turn.
But as it was, he missed. And we were at close range (the 4+ was for Concealment), and there were 4 ISU-152s within Volley Fire range. And they did not miss.
"Bam and the Hornisse is gone"
The rest of the game became more of a case of me trying to whittle the FJ down, slowly grinding our way to the objective.
Result- 6:1 win to the Assault Guns!
Game 2 was against Ben L, who was running SS Wiking with Panzerkanones in an Encounter
That first photo goes a long way to summing up how this game went. Ben was running a very good company, led by 5 Panthers. To compound my issues, the table was also Heavy Snow. So any clever and cunning ideas of mine to flank said Panthers were prevented by the fact that I could only move 8" with my T34s, and had to do a bog check to do it!
I found it a frustrating game, because I really needed some luck to get me to achieve anything in this game, but Ben wasn't having a bar of that! He played his list really well, keeping Panthers at range to snipe at the ISU-152, which were unable to fire back. On the rare occasions that the IS-2 did actually hit, he obligingly rolled a save on his front armour.
This didn't help either
With the luxury of rerolling skill checks to remount his bogged tanks provided by Panzer Kanone, he really did not suffer from the snow anywhere near as badly as I did, annihilating everything they came across more or less!
The only ray of sunshine for me was my Sniper being able to kill 5 Nebelwerfers, AND survive the game!
We played the full time, and technically should have been a draw, but really I had squat on table, so gave him the game. It was hard to be excited after the game, I had to walk outside to get some air. I don't mind losing a game, that it ok. What I mind is not feeling like I had a chance, that is really frustrating! Sorry Ben if I was a sour person after our game.
Result- 1:6 Loss, and well played by Ben!
Game 3 was against Warren H, who was running Sturm in a No Retreat
This No Retreat was interesting. Warren had a LOT of PaK 40s (7 I think), as well as big 15cm artillery guns.
So, if luck could be on my side, I should be able to roll up his guns with my heavy assault guns, then push the Panzerfaust equipped Sturm off the table. That was the plan!
Warren did not deploy how I expected him to, at all. Well, he did in a way. Sturm on the forward objective, the 15cms behind, then the PaKs a long way back. This cost him in the end, because those PaKs were not able to influence the game any more, because of their range.
It all started pretty well for me, by driving my Recce up a road and parking them next to a building filled with Observers, hopping out and assaulting them. To add insult to injury, the BA-64 then machinegunned a 15cm howitzer!
But, while the recce were off having fun, they weren't protecting my army from ambushes. Lo and behold, more Hornisse appeared in front of the army! But again, as before, the 2 Hornisse fired, and missed. And as before, that was that. ISU-152 with Volley Firing guns is not nice to be within 16" of.
The CiC IS-2 was having a merry time shooting at whatever it felt like, except the return fire from PaK40s at long range kept bailing him out! (5 failed saves out of 6 rolls- saving on a 2+)
But it was only a matter of time before I could roll up his guns, snipe his weak platoons and claim the objective,
Result- 6:1 Win
Day two started with a painting comp, which I got some positive feedback on my army- especially the sniper!
Game 4 was against Sam P, with a Schwere Panzer Company in a Dust Up
This game could have gone a LOT better for me. The main thing that would have helped?Rolling hits. With guns, on Tigers. That would have been REALLY handy. As it was, the Tigers had a pretty merry romp around the battlefield, bouncing those few ISU hits that came their way. One went down early to the IS-2 (a symbol of things to come?), but from then on, the IS-2 refused to do anything. Between bogging and missing, it stopped achieving in any way.
I had sent 4 ISU up the road to flank the tigers, going to push them in to close range to do nasty things to them. What happened was 4 tigers shot on the move, hitting on a 4, and hit 3 times. And I failed 3 saves. And the platoon died. And the last one ran away. So... That went well for me.
My other platoon at this stage was engaged in a life or death struggle with trees, deciding that bogging was more of a battle than fighting Tigers.
The T-34 rolled up to add their weight of fire too- and missed. But they were near the objective, and were able to push forward and capture it, forcing a lone tiger to roll 2 bog checks to contest (which it passed). The T34s responded by obliterating it and the CiC tank with 85mm fire (6 hits from 6 shots), but the T34s had been stalled long enough for the infantry to capture one of his objectives.
Why did the infantry capture it? Because the IS-2 was bogged in the snow....
Sigh. Who's stupid idea was heavy snow? People were blaming me, and they might have been right....
Result- 2:5 Loss
Game 5 was against Daniel S with a Panzer Company in Fighting Withdrawl
This game just went all kinds of wrong for Daniel. He did not realise the weight of fire my army could produce on Turn One, which meant his deployment was really not good for him.
As it was, the T34s were able to kill his 3 Panzer IVs (New H&C is cool!), the ISU's rolled ominously on and my infantry hid in a wood.
By Turn 2, his two Elefants had appeared, but in the wrong place. They were deployed to get good shots, but not deployed to contest objectives. Which meant the T34s and ISUs ignored them (as much as you can ignore a Long 88) and focused on the things which were on objectives, like Pumas and StuGs. The infantry kept sneaking their way up the board, making a tank assault on Pumas on turn 3, capturing the last remaining one (one had been hit by a T34, the other by an ISU-152), which left them on the objective uncontested.
There is not much to say about this game, except for "that is not how I would have defended it!"
Result- 6:1 Win
So, after 5 games, the Assault Guns were on a respectable 21 points, which was enough to earn them 4th Equal. But, given I was equal with Ben L, he claimed 4th and pushed me into 5th (rightly so too!).
My baby ISU had gained enough kills over the weekend (8!) to claim Best Allied Sniper.
This was Alex's sniper, many an email conversation went back and forth about our assault gun lists, so we both adopted the "tiny-tank" snipers
All in all, an interesting tournament. In all honesty, it was a whole lot harder than I expected it to be. Assault Guns were not meant to be a "good" list, they were meant to be fun. But some of those games were REALLY hard work, and by Sunday night, I was absolutely beat! So much for a relaxing weekend not having to think!
I had a great time over the weekend, catching up with people and gaming, it was a well run weekend by Bede (as ever). It felt a bit more serious this time than last Bedecon, we will see if there is a Bedecon next year, just what it will run like!
Oh, Conquest is in 2 weeks apparently, and this is my army...
Uh Oh....
CP
Friday, 14 September 2012
How to Winterwash- The Poochie technique
So, let me start by saying that it is entirely possible that my technique is not unique, nor my own. But, here it is at any rate!
I came up with this idea for painting Whitewash on Soviet tanks many years ago- in Flames of War terms it was when Za Stalina the book came out (which is a while...) when I painted up 15 T34 76mm tanks, then proceeded to sell them. Regretting that everytime I wanted Soviets since then, I still wanted to have another crack at the colour scheme.
So with the aid of a helpful M4 Sherman, here is the Poochie Whitewash technique!
Start by assembling and undercoating the tank.
I use just a cheap matt black spray can from the local hardware store, although I have started using German Armour Grey from the Battlefront range for a couple of things and have liked it, so might keep looking into that too.
Then apply Vallejo Russian Green over everything on the model (because almost all of it is green!)
Then put some Vallejo white onto a flat surface- I personally use the plastic packaging that minis come in for this, I think the example is from a Dystopian Wars large ship!
Then using a piece of foam from the packaging (recycle here team), get a small amount of white paint onto the foam, then dab it on to the miniature. Key points here are having a small amount of white paint (it is easier to add more than take away), and to make sure to dab rather than brush. This will leave a few gaps in the white to allow the green underneath to show through. Don't put whitewash onto the roadwheels of the tank, these were left green according to the photos I have seen.
Next step is to paint the tracks of the tank, which I use Dark Rust for (more Vallejo), pretty simple case of painting the tracks with the colour, can't say much more than that...
Next step is really the only other tip I have, and that is using German Camo Medium Brown (I love this colour), and dab it on just like the whitewash, but focusing on the wheels, tracks and underside of the tank. I tend to turn it upside down to do this, then with a little German Camo Brown on the foam square basically dab on the brown to simulate a bit of early winter mud spread up over the tank!
Then from there, it is a case of painting the stowage (I use Khaki and Flat Brown usually), as well as painting the tools and machineguns with Gunmetal Grey.
If you are like me, you will have accidentally put too much white onto areas such as the hatches on the turrets, totally obscuring the details. My solution is to use Games Workshop's Nuln Oil ink wash over the hatch, just to make the details reappear. After all, the hatches would have lost their whitewash probably first out of any part of the tank due to the most wear and contact.
So, you should be able to end up with something like this...
Clear as mud? I know it doesn't seem like much of a how to (or at least that's what it seems to be like for me writing it), really, it is a very simple way to paint quick, good looking winterised Soviet tanks.
If you have any questions on how I did it, or ways it could be better or anything else really about it, especially if you were to try it for yourself, put something in the comments about it, I would love to hear it!
Tune in next time, same bat time, same bat channel...
CP
I came up with this idea for painting Whitewash on Soviet tanks many years ago- in Flames of War terms it was when Za Stalina the book came out (which is a while...) when I painted up 15 T34 76mm tanks, then proceeded to sell them. Regretting that everytime I wanted Soviets since then, I still wanted to have another crack at the colour scheme.
So with the aid of a helpful M4 Sherman, here is the Poochie Whitewash technique!
Start by assembling and undercoating the tank.
I use just a cheap matt black spray can from the local hardware store, although I have started using German Armour Grey from the Battlefront range for a couple of things and have liked it, so might keep looking into that too.
Then apply Vallejo Russian Green over everything on the model (because almost all of it is green!)
Then put some Vallejo white onto a flat surface- I personally use the plastic packaging that minis come in for this, I think the example is from a Dystopian Wars large ship!
Then using a piece of foam from the packaging (recycle here team), get a small amount of white paint onto the foam, then dab it on to the miniature. Key points here are having a small amount of white paint (it is easier to add more than take away), and to make sure to dab rather than brush. This will leave a few gaps in the white to allow the green underneath to show through. Don't put whitewash onto the roadwheels of the tank, these were left green according to the photos I have seen.
Next step is to paint the tracks of the tank, which I use Dark Rust for (more Vallejo), pretty simple case of painting the tracks with the colour, can't say much more than that...
Next step is really the only other tip I have, and that is using German Camo Medium Brown (I love this colour), and dab it on just like the whitewash, but focusing on the wheels, tracks and underside of the tank. I tend to turn it upside down to do this, then with a little German Camo Brown on the foam square basically dab on the brown to simulate a bit of early winter mud spread up over the tank!
Then from there, it is a case of painting the stowage (I use Khaki and Flat Brown usually), as well as painting the tools and machineguns with Gunmetal Grey.
If you are like me, you will have accidentally put too much white onto areas such as the hatches on the turrets, totally obscuring the details. My solution is to use Games Workshop's Nuln Oil ink wash over the hatch, just to make the details reappear. After all, the hatches would have lost their whitewash probably first out of any part of the tank due to the most wear and contact.
So, you should be able to end up with something like this...
Clear as mud? I know it doesn't seem like much of a how to (or at least that's what it seems to be like for me writing it), really, it is a very simple way to paint quick, good looking winterised Soviet tanks.
If you have any questions on how I did it, or ways it could be better or anything else really about it, especially if you were to try it for yourself, put something in the comments about it, I would love to hear it!
Tune in next time, same bat time, same bat channel...
CP
Friday, 31 August 2012
Bedecon 2012- Russian Assault Guns!
Well, Bedecon is just around the corner (ish), so it was time to do some painting. I got an email from the organiser (Bede, hence the name) that we had an influx of German players, but not enough Soviets. With absolutely NONE of my Germans for Bedecon finished, I decided that I could switch to bringing a Soviet Army, and that would be really good to spend more time on that force, perhaps for another tournament later in the year.
So, Russians. There are a lot of very cool Russian Lists, which Craig is currently struggling with, but for me, I had always had one list in mind.
And it is all based on the ISU-152. With a 152mm gun, firing a massive 2 part shell, capable of annihilating entire buildings!
So, a Heavy Assault Gun Company was the only way to go. Painting was all finished up last night, so here is the break down of the force.
Company HQ- 1 IS-II with DsHK MG
Heavy Assault Gun Company- 4 ISU-152 with DsHK MGs
Heavy Assault Gun Company- 4 ISU-152 with DsHK MGs
Tankovy Company- 5 T34/85, 2 T34/76
Heavy Assault Gun Recon Platoon- 2 Squads, Trucks and a Captured 221 (BA-64)
As well as two objective markers
So, the whole army...
So, 1750 points of Soviets painted, ready and rearing to go for Bedecon. Now they are off to sit in a box, in Wellington to lie in wait for when Bedecon starts!
Next up? Polish Artillery for the Borodino game, I have to get a fair few guns done for next weekend! Which is soon....
CP
So, Russians. There are a lot of very cool Russian Lists, which Craig is currently struggling with, but for me, I had always had one list in mind.
And it is all based on the ISU-152. With a 152mm gun, firing a massive 2 part shell, capable of annihilating entire buildings!
So, a Heavy Assault Gun Company was the only way to go. Painting was all finished up last night, so here is the break down of the force.
Company HQ- 1 IS-II with DsHK MG
Heavy Assault Gun Company- 4 ISU-152 with DsHK MGs
Heavy Assault Gun Company- 4 ISU-152 with DsHK MGs
Tankovy Company- 5 T34/85, 2 T34/76
Heavy Assault Gun Recon Platoon- 2 Squads, Trucks and a Captured 221 (BA-64)
As well as two objective markers
So, the whole army...
So, 1750 points of Soviets painted, ready and rearing to go for Bedecon. Now they are off to sit in a box, in Wellington to lie in wait for when Bedecon starts!
Next up? Polish Artillery for the Borodino game, I have to get a fair few guns done for next weekend! Which is soon....
CP
Wednesday, 25 July 2012
Bedecon 2012- Plans and Schemes
Bedecon 2012 is fast approaching, and I needed a force to game with! My recent lack of FOW has not stopped me from looking seriously at a whole lot of cool kit, and making a scheme or two.
My initial concept was to run Schwere Panzers, based around the Kingtiger. This was because every table would have snow on it, and they SHOULD suck, hence the challenge. The list I built and decided I was happy with turned out to be 5 points over the 1750 thresh hold. Now, in normal play, that is not an issue. But in tournament play, and especially given I won the thing last year, Bede (umpire) decided (correctly) that 5 points extra wasn't going to fly.
So after a few unsuccessful attempts at bribery and corruption, I decided to roll with Bede's decision. Clearly the Schwere panzers were not for me.
Which left me with a conundrum. I had to play Germans, and it was going to be snow. The first idea was to run a totally Panzer IV company, but another local has one of those already.
So I did what any good wargamer in my situation would do. Find the most ridiculous thing, and make a list out of it.
And what was it? Well... this....
The Prinz Eugen battlecruiser. Because nothing says firepower like multiple heavy guns!
So the list I am using is based on the Panzer Brigades on the Eastern Front, is all Confident Trained and should suck royally against the Soviets. Which is exactly what I am looking for!
It will be..
Panzer HQ- 2 Panther Tanks
Panther Platoon- 3 Panther Tanks
Panther Platoon- 3 Panther Tanks
Gepanzerte Panzergreandier Platoon- Full Strength
Gepanzerte Panzerpioneer Platoon- Full Strength, Extra Halftracks
Plus the Prinz Eugen as Naval Gunfire Support....
I picked up a model for it today from Acorn Models, pictures will be forthcoming!
CP
My initial concept was to run Schwere Panzers, based around the Kingtiger. This was because every table would have snow on it, and they SHOULD suck, hence the challenge. The list I built and decided I was happy with turned out to be 5 points over the 1750 thresh hold. Now, in normal play, that is not an issue. But in tournament play, and especially given I won the thing last year, Bede (umpire) decided (correctly) that 5 points extra wasn't going to fly.
So after a few unsuccessful attempts at bribery and corruption, I decided to roll with Bede's decision. Clearly the Schwere panzers were not for me.
Which left me with a conundrum. I had to play Germans, and it was going to be snow. The first idea was to run a totally Panzer IV company, but another local has one of those already.
So I did what any good wargamer in my situation would do. Find the most ridiculous thing, and make a list out of it.
And what was it? Well... this....
The Prinz Eugen battlecruiser. Because nothing says firepower like multiple heavy guns!
So the list I am using is based on the Panzer Brigades on the Eastern Front, is all Confident Trained and should suck royally against the Soviets. Which is exactly what I am looking for!
It will be..
Panzer HQ- 2 Panther Tanks
Panther Platoon- 3 Panther Tanks
Panther Platoon- 3 Panther Tanks
Gepanzerte Panzergreandier Platoon- Full Strength
Gepanzerte Panzerpioneer Platoon- Full Strength, Extra Halftracks
Plus the Prinz Eugen as Naval Gunfire Support....
I picked up a model for it today from Acorn Models, pictures will be forthcoming!
CP
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