Following on from my first entry about Flamescon, this is the story of how my second day went!
Game 4: Surrounded against Paul Mounsey
This game is one of the new missions we played, essentially there is one comapny in the middle, and the other two companies are on the outer sides of them, making them surrounded on two flanks! Cool idea, and played like a pretty cool mission actually.
Paul was running his Commandos of death (trademark pending), which was 4 platoons of commandos, 2 sets of Naval Gunfire Support (he had two companies), Typhoons and a smattering of Mortars. The Guards naturally were attacking (being mechanised sometimes sucks hard), so there was nothing to it but to show these beret clad show ponies what real British soldiers look like! Well that was the intention.
The guards ready to go! The sunlight really ruined any later photos unfortunatly...
His immediate ambush viciously claimed most of my Sherman platoon- having flamethrowers then hitting on a 2+ is pretty damn rude! Typhoons and Naval Gunfire attempted to wipe my M10s from the face of the earth, top armour 0 is just not good at all when AT 5 and 6 starts dropping on you!
The key moment in the game was when a full commando platoon with CiC, piats and The Lord Lovatt assaulted out of their positions to run off to kill one of my Guards platoons, only to not pin them and get beaten back by defensive fire! That meant that they were left cripplingly in the open, to get MG'd by Daimlers and then assaulted by my unscathed armoured platoon.
Meanwhile on the other flank, my shermans had finally run out of steam, but not before killing a platoon of commandos and gutting another, leaving me to finish that platoon off, forcing Paul to fail company morale, as I had killed all 3 of his commanders!
A vicious, vicious 4-3 win. Paul is a guy who takes ridiculous lists, simply for the reason that they are ridiculous. While I appreciate that its fair enough to do it, man do I ever not like to play them! They make me think too hard. Good guy to play, which makes it darn hard to begrudge him.
So, 4 wins from 4 games leading in to the last round- not a bad effort at all!
Game 5: Hold the Line against Andrew Oates
This mission marked the return of the old Hold the Line mission, which was the predecessor to No Retreat. Simple changes from NR are that the defender has delayed reserves, but he does also get 2 ambushes.
To be blunt, this game was unsatisfying.
Andrew had a British Rifle Company from Fortress Europe, with 2 platoons of infantry, some 6pdrs, some heavy mortars, carriers, 40mm bofors SP, Typhoons and 6 Churchill Crocodiles. So, being an infantry company, he was defending. The table itself had little terrain, what terrain there was; was based around large hills, covered by impassable cliffs. Which meant that there was exactly 2 routes towards an objective. He deployed 1 platoon of Crocodiles and 1 rifle platoon, with his 6 6pdrs and second croc platoon in ambush.
With no concealment, no night attack and no ability to go toe to toe with Crocodiles, this game boiled down to me having to go all out to try and press him hard enough that I might, might keep an objective.
To stand any chance, I really needed him to roll poorly. When crocodiles came in flamethrowing, I needed them to fail some hits, I needed the typhoons to not appear, I needed him to get no reserves. But, it was not to be. Andrew cruelly rolled average dice, which sunk me. His crocodiles flamethrowered my infantry when they got close, gutting each platoon as it got anywhere near his objective.
Shermans were annihilated by Typhoon strikes, and M10s decided to miss flank shots onto Crocodiles with their 17pdrs. Infantry became pinned and stayed pinned, 6 pdrs couldn't hit a barn door (9 shots, hitting on a 4+ for nothing over a 2....). Also his 3 morale tests he had to make to keep platoons in the game were successful, denying me a point.
The only highlight for me was when I attempted a super sneaky zoom with the Daimlers trying to capture the rear objective before reserves arrived there, only to be met by ambushing Crocodiles, who simply rolled forward from concealment and annihilated the top armour 0 vehicles. Thus did my best chance to win the game disappear.
In effect, all that could go wrong, did go wrong. It is a gamblers adage that you should never chase luck, and I got stuck chasing it in this game, I had to have it to stand a remote chance. It was unsatisfying, but good on my opponent, he took a list specific to win, and he beat me. I can't begrudge him for that, he was a nice guy to play, but the combination of his "gamey" list, an impassable terrained table and a brutal mission meant that the game itself just was not actually that fun, I don't enjoy sending troops into mindless slaughter.
Final Thoughts....
So, 5 games played. I played one person I had played before, the other 4 were people I had not played before. I really enjoyed a couple of my games, I was really happy with the game I played against the Commandos- tactically I think I played it right. The game which was the most fun had to be against the Fallschrimjager, a wonderful guy to play against on a wonderful table, with plenty of cool stuff happening. HE was close to having a really, really cool list too!
With the exception of the last game, I enjoyed the game themselves. The second game I was annoyed at his list, but at no point did I feel as helpless in the situation as I did in that last game, there quite simply was no way I could see that I could knock out 6 crocodiles before they released their 30 dice of instant killing flamethower dice. Even at range, I can't kill them but they can kill me with impunity. So, sorry Andrew, I didn't enjoy our game much, but that was nothing to do with you, more the situation itself!
Daimlers were quite simply the funnest thing ever. Zooming around machinegunning, or trying to littlejohn things, or assaulting nebelwerfers, these guys were great. So great in fact that they will be back, and in greater numbers!
Cheers to BF for running it, and to all my opponents. Simply great to chat to all you guys over the weekend, was fantastic.
Next up? Who knows!
CP
Showing posts with label Flamescon 2011. Show all posts
Showing posts with label Flamescon 2011. Show all posts
Tuesday, 22 November 2011
Monday, 21 November 2011
Flamescon 2011 Day 1
Well, I figure I should split up my Flamescon blog posts- otherwise it will take far to long to read let alone write!
As previously mentioned, I took my Guards Rifle Company to Flamescon over the weekend, coming a respectable 12th place. I won 4 games, losing only the last match. I tied for best sport with a few others, and got an average army presentation mark. But anyway, here is the rundown of Day One.
Game 1: Dust Up against Andrew Agutters
Andrew was playing an SS Tiger Company- led by none other than Michael Wittmann! The mission really, really did not suit him. Half your platoons off table? having to both defend and take objectives? Not ideal.
My deployment was typical of my overarching strategy against tanks- assault them! Tanks (especially with minimal platoon size) suffer greatly at covering multiple objectives and getting rid of lethal Guards assaults. I basically charged two full platoons of guards riflemen towards the near objective, with the third adopting a defensive position. I killed his 4 SS scouts quickly and cheaply, forcing his tiger platoon to come to contest the objective controlled by the 2 platoons of infantry.
In this pic Wittmann stands alone against a brown horde....
With only one objective covered by the 2 tigers, it was a simple means of having my reserve Daimlers sneak up and place themselves on the other objective. 2 tigers simply could not cover the whole area.
One thing I really regretted in this game is that he was a really nice guy to play against, but the game was over much to soon for me to truly enjoy the game! One win and 6 game points to me....
Game 2: Breakthrough against Rob Torrance
We were playing a modified Breakthrough, the only change being that the defender gets a minimum of 2 platoons. Which in Rob's case, mattered a whole lot! He was running a Panzerspah company, with 7 Luchs, 1 platoon of 250/9's, 2 Elefants AND 2 Kingtigers. Awesomesauce.
Naturally his deployment was 2 elefants, 2 kingtigers. Double Awesomesauce. So my flank march was the 6pdrs and the Daimlers, while the 3 platoons of infantry with the big stuff (17pdrs!) tried to deal with the big kitties across the board. The plan was simple, smoke and charge with the infantry, try and flank with the 17pdrs, all the while waiting and hoping that the other stuff saves the day!
The M10's attempted to seize an opportunity and recieved their punishment for getting it wrong! One managed to survive and kill a Kingtiger; but was later brutally cut down by Elefants.
Just in the right of that shot, the prow of an M10 lurks! But on the left is the real hunters- Piats are lethal in assault!
With the 2 Kingtigers and the Company HQ dead, and my reserves duelling with Luchs (and winning) the only thing that Rob had left at the end of the game was his 2 elefants, who in spite of everything just would not die!
So, 2 games down, and I have played against 9 heavy german tanks. Awesome. The breakthrough was just an ok game, sure I won the game, but why would you take the list in the first place? You take Panzerspah because they are light fluffy and cool, not because they are the only list you can still have Kingtigers and Elefants in? I don't know really, just doesn't seem fun? At any rate, 4 game points and a win.
Game 3: Free For All against Eddie Ching
This game was really, really fun. Eddie won my best sports vote by far, he was an absolute blast to play. Who can fault another infantry player for attacking in a Free for All?? He had some nasty Cassino Fallschrimjager, running something that I am sure Craig would like- Marders, Panzer IV's, nebelwerfers. His only real fault was that he had 3 small platoons rather than 2 big ones (in my opinion)
Here is the gallant (and foolhardy) last stand of the poor 6 pdrs! They got viciously attacked by Panzers, without a chance to dig in or really fire at all- We did kill one, but that was not enough!
CP
As previously mentioned, I took my Guards Rifle Company to Flamescon over the weekend, coming a respectable 12th place. I won 4 games, losing only the last match. I tied for best sport with a few others, and got an average army presentation mark. But anyway, here is the rundown of Day One.
Game 1: Dust Up against Andrew Agutters
Andrew was playing an SS Tiger Company- led by none other than Michael Wittmann! The mission really, really did not suit him. Half your platoons off table? having to both defend and take objectives? Not ideal.
My deployment was typical of my overarching strategy against tanks- assault them! Tanks (especially with minimal platoon size) suffer greatly at covering multiple objectives and getting rid of lethal Guards assaults. I basically charged two full platoons of guards riflemen towards the near objective, with the third adopting a defensive position. I killed his 4 SS scouts quickly and cheaply, forcing his tiger platoon to come to contest the objective controlled by the 2 platoons of infantry.
In this pic Wittmann stands alone against a brown horde....
With only one objective covered by the 2 tigers, it was a simple means of having my reserve Daimlers sneak up and place themselves on the other objective. 2 tigers simply could not cover the whole area.
One thing I really regretted in this game is that he was a really nice guy to play against, but the game was over much to soon for me to truly enjoy the game! One win and 6 game points to me....
Game 2: Breakthrough against Rob Torrance
We were playing a modified Breakthrough, the only change being that the defender gets a minimum of 2 platoons. Which in Rob's case, mattered a whole lot! He was running a Panzerspah company, with 7 Luchs, 1 platoon of 250/9's, 2 Elefants AND 2 Kingtigers. Awesomesauce.
Naturally his deployment was 2 elefants, 2 kingtigers. Double Awesomesauce. So my flank march was the 6pdrs and the Daimlers, while the 3 platoons of infantry with the big stuff (17pdrs!) tried to deal with the big kitties across the board. The plan was simple, smoke and charge with the infantry, try and flank with the 17pdrs, all the while waiting and hoping that the other stuff saves the day!
The M10's attempted to seize an opportunity and recieved their punishment for getting it wrong! One managed to survive and kill a Kingtiger; but was later brutally cut down by Elefants.
Just in the right of that shot, the prow of an M10 lurks! But on the left is the real hunters- Piats are lethal in assault!
With the 2 Kingtigers and the Company HQ dead, and my reserves duelling with Luchs (and winning) the only thing that Rob had left at the end of the game was his 2 elefants, who in spite of everything just would not die!
So, 2 games down, and I have played against 9 heavy german tanks. Awesome. The breakthrough was just an ok game, sure I won the game, but why would you take the list in the first place? You take Panzerspah because they are light fluffy and cool, not because they are the only list you can still have Kingtigers and Elefants in? I don't know really, just doesn't seem fun? At any rate, 4 game points and a win.
Game 3: Free For All against Eddie Ching
This game was really, really fun. Eddie won my best sports vote by far, he was an absolute blast to play. Who can fault another infantry player for attacking in a Free for All?? He had some nasty Cassino Fallschrimjager, running something that I am sure Craig would like- Marders, Panzer IV's, nebelwerfers. His only real fault was that he had 3 small platoons rather than 2 big ones (in my opinion)
Here is the gallant (and foolhardy) last stand of the poor 6 pdrs! They got viciously attacked by Panzers, without a chance to dig in or really fire at all- We did kill one, but that was not enough!
The infantry did get a bit of revenge at least, the panzers were finally killed by the M10 Achillies.
The late game run by my infantry to finally dig out some pioneers who had been causing me no end of strife! Behind those two burning Marders (killed by Shermans and Daimlers) is the objective. The Daimlers were fantastic this game, they shot up no less than 2 88's with MG's, then mowed down some infantry, assaulted a Nebelwerfer platoon off the table, killed 2 Marders with gunfire and best of all, didn't die! Absolute brilliance from the Household Cavalry!
This shot sums up my day really, here is the last of my 4 tank sherman platoon at the end of the game. In the background you can see the rest of his platoon, turretless and destitute. Ahead of him lies the wreck of a Marder, with another inside the ruined monastary. In the distance, the Guards Rifles prepare to assault and finish off the last of the FJ on the objective!
A 4-3 win, and a damn fun one too.
So, to sum up day one, I had some good games. The free for all was easily my pick of the three! I was left on 14 points, which curiously was the score for everyone staying with us (except Bede, dirty gerrrrman that he is being on 13). Most exciting for me was that I had not played any of those 3 guys before, new opponents are even cooler than wins! But there was alot to like, and two more games to go....
Further updates soon, dinner now
Friday, 18 November 2011
Flamescon 2011
Well, Flamescon is all of a day away, and my Guards Rifles from the 5th are rearing to go!
The list is more or less the same as what I took to Conquest, with a few minor changes.
Company HQ
Guards Rifle Platoon- Three of these
Anti Tank Platoon- 4 6pdr guns with Lloyd Carriers
Heavy Mortar Platoon- 2 4.2" Heavy Mortars, Lloyd Carriers
Guards Armoured Platoon- 2 Sherman V, 2 Sherman VC (Firefly) Tanks, one with a .50cal AA
Self Propelled Anti Tank- 4 M10c Achillies
Armoured Car Patrol- 2 Daimler 1, 2 Daimler Dingo
Objectives
So, thats the army! I thought I would try to see what a few close ups looked like on the different elements, I am pretty happy with how they look overall really, they are certainly a cohesive force if nothing else!
As for the tournament, well... I am not sure what to expect. I am guessing an excess of tank armies, with a smattering of tough infantry companies. I know that Bob and Nick will be there, with their super tough infantry armies, so I really hope I dont have to face them (again)!
Will have an update for you Monday, here is hoping the dice are on my side. Failing that, brew more tea!
CP
The list is more or less the same as what I took to Conquest, with a few minor changes.
Company HQ
Anti Tank Platoon- 4 6pdr guns with Lloyd Carriers
Heavy Mortar Platoon- 2 4.2" Heavy Mortars, Lloyd Carriers
Guards Armoured Platoon- 2 Sherman V, 2 Sherman VC (Firefly) Tanks, one with a .50cal AA
Self Propelled Anti Tank- 4 M10c Achillies
Armoured Car Patrol- 2 Daimler 1, 2 Daimler Dingo
Objectives
So, thats the army! I thought I would try to see what a few close ups looked like on the different elements, I am pretty happy with how they look overall really, they are certainly a cohesive force if nothing else!
As for the tournament, well... I am not sure what to expect. I am guessing an excess of tank armies, with a smattering of tough infantry companies. I know that Bob and Nick will be there, with their super tough infantry armies, so I really hope I dont have to face them (again)!
Will have an update for you Monday, here is hoping the dice are on my side. Failing that, brew more tea!
CP
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