Showing posts with label Southcon 2012. Show all posts
Showing posts with label Southcon 2012. Show all posts

Wednesday, 6 June 2012

Southcon- Part Two- The main event

So, leading on from yesterdays post, Here is the start of my report for Southcon.

Now, first tip for young players. When planning to do blog posts with pictures, it really, really pays to bring home your camera cable from work, otherwise you will seem like a doofus as your blog post is over a day late!

Anyway, on with the story.

I made the trip down to Dunedin in two stages so was highly relaxed. I did however suffer a fair bit of mocking (perhaps deserved) for deserting the Historical Games for
playing the steam punk ships, but damnit, my Battleship can fly!



After a little bit of a delayed start (and more mocking from my travelling companions), it was time for Game One! Apologies for a lack of photos, the lighting was terrible for my little wee camera, too much light, not enough light, I think I may have given it a serious medical condition!

Game One against Bill with the Covenant of Antarctica

So one of the coolest parts of the weekend for me was that the umpire had created a series of scenarios for each table, and the mission for the first table was to destroy one model chosen from the enemy fleet. Naturally, both Bill and I chose the enemy Battleship!





The fleet arranged for battle!

The game went pretty well for the French, I engaged in a massive flanking maneuver over an island with my flying vessels, while the rest of my fleet tried to keep his busy. A few good rolls, and I was ahead through kills. The Cruiser's Retardant Armour was doing a stellar job in keeping them alive, while they kept the Antarcticans focused onto them, rather than onto my flanking Battleship!



The Antarctican Battleship, lurking under the waves, comes to grief on the reef, taking it down to one last Damage point, only to be boarded from the stern by the Magenta battleship!

One Battleship prized, 800 victory points earned! So a glorious game first up, Vive le France! The Antarcticans are a troublesome fleet, and if I didn't have to play them again, I would be a happy person. Lots of guns, and if they roll well, lots of very good shields!

But, there was no time to gloat about the successes, it was straight into Game Two.

Game Two against Ian and his FSA



Ian had taken a pretty cool FSA list- no shields but a whole load of Rockets! Luckily the French are pretty good at shooting those down, but it was a real concern! The mission was claiming table quarters, but Ian and I both knew that the fastest way to capture a table quarter was to destroy each other!

One one flank, we each put a squadron of frigates and a tiny token squadron, the other was our air power. In the middle, his fleet sailed side on (to maximise firepower) and mine sailed straight ahead (charge!)



Contact was made first in the centre of the map, the FSA cruisers steaming forward, attempting to cause damage onto the French Cruisers. Again, the Retardant Armour saved the day, and my return firepower was super effective! One squadron of cruisers was no longer bothering anyone...

On the left flank, the two Voltaire interceptors and a squadron of 3 Frigates were trying to take down three Lee Scoutships. A good first strike saw one blimp go down (I rolled really well with the Voltaires this game...) But the return fire was seriously damaging!



On the other flank, the frigates and tiny tokens dueled for the entire game, until only the one Frigate remained, and it was French!

Despite killing the Cruisers in the center, the enemy Battleship was more elusive, and was throwing out some serious damage to my fleet. I was unfortunately unable to sink the enemy Battleship by the end of the game. The last act of the game was a very damaged Voltaire interceptor was endeavoring to finish off the last Lee Scout ship, rolling 4 dice and getting 9 hits! Oh how fun the exploding dice mechanic is!



With only the enemy Battleship and one destroyer (who I just couldn't kill!) left on table, the French were in control of two table quarters, and contesting another. This meant another win to France! Vive le France!

Game Three against Bruce, with Brittanians

Bruce's Blog can be found here

This table came equipped with two bunkers, opposite each other in a nice narrow channel. The goal then? Not to lose your fleet!



This game went to show how it is good for your rules if you do go to a tournament, I know I get confused with rules sometimes, and Bruce and I had a few things we needed to work through! Not that there were arguments or anything, more that there were those moments of "Really? That's the rule?" on both of our parts. Which when it was the third game of Day One, we were probably both a bit too tired for!

At any rate, we only managed to get through 3 turns but I have no doubt that after more time, Bruce would have annihilated my entire fleet! It would be oh so easy to blame his dice (which to be fair were good), the fleet match up (French don't like torpedoes), but really, his few things he tried really worked!

Hawks with bombs zipped out, dropping them onto Cruisers and did crippling damage, then they turned and did more damage to the Battleship!

But the real kicker, was my Battleship losing no less than 5 Hull Points from getting hit by a Chainsaw Submarine! How does one of those even hit a skimming ship? Did it leap out "Free Willy" style?

At any rate, we both killed a fair bit of each other's stuff, but I am claiming the moral victory of the draw, because I was 5 points ahead!

So ended Day One, with two wins and one draw, apparently I was in the lead. More mocking ensued overnight about not playing a historical game, as well as a top notch dinner with a good group of people.

Day Two began auspiciously, in that it rained. Was this the turning of the tide of French fortunes? Or was I just being superstitious?

Game Four was against Jeremy with Brittanians (not again!)

The scenario on this table was to get ships near to the central point in the table, where they would score victory points. The only catch? The island was armed to the teeth with guns!

So, I planned to get as much stuff within 4" of the island, claim as many points and do as much damage as I could before the game ended (quickly), not wanting to repeat the previous near trouncing by the KoB!

The cruisers activated first to obliterate the nearby small bunker with turrets and broadsides (a LOT of hits), the smaller ships rolled forward and began bombarding the central island. Some good rolling meant damage points started appearing quickly on the bunker, my plan appeared to be working!

That was until the enemy destroyers zipped out and turned one cruiser into a burning hulk, that wasn't in the plan!

My counter fire from the Battleship and Voltaires was directed at the enemy Cruisers, as well as the Destroyers.

The Bunker in the centre fired, obliterating a frigate, but leaving everything else unscathed.

The next turn, I made sure to quickly finish off the Destroyers (I don't like facing them, so many dice of attacks!) and to keep my firepower directed at the enemy Cruisers. I lost half HP on the remaining two cruisers, but the key was that I was in control of the island, causing a victory in my favour!

The best thing for me was using my frigates to capture the bunker in the middle of the island. It had no benefit, but it was cool!

It was a very enjoyable game, and I get the feeling that had it kept going on for another turn or two, we would have simply annihilated each other, until there was nothing left!

So, 3 wins, one draw. On to game five! Vive le France!

Game Five against Nick with his Covenant.

Darn! Covenant again! I was hoping to avoid this fleet, because of a wave lurking Battleship and lots of destroyers, I was not confident at all of victory!

The mission was simple, pick up some tiny boats with valuable scouts on board, while also not letting the HMS Ocean smack into a nearby iceberg....



The game went pretty well for me, both Nick and my inability to roll a 4+ to pick up a coast watcher was highly comical, and led us to both believe that we might be able to sneak off with one of our opponents ones! It was not to be (because I couldn't roll a 4+)

The real fighting was all about the HMS Ocean. This ship had developed a reputation for not liking being boarded!

And it sure did live up to that reputation! First the Voltaires attempted to board, losing 4 AP to AA fire (from 4 dice, sigh), then they only killed ONE of the enemy AP (there is 3). Next, the Cruisers had a go, losing yet more AP, and not killing the enemy!

It was only when I used the die hard Epaulard submarine crew (with no AA fire!) that I was able to capture the Ocean. But the ordeal wasn't over, those 3 crew then had to fight off 7 boarders from the Antarctican Battleship that had just surfaced! So, AA kills 4 (from 4 dice again), then the Die Hard crew kill the remaining 3 for no losses!

We worked it out at around 18 AP points that the Ocean killed in our game alone, it had claimed all of the AP from a KoB carrier earlier, as well as having destroyed a Vanguard Submarine that rammed it!

Not a boat you want to mess with...

But back to the game, I had a 4+ dice roll to pick up the last coast watcher, which I failed. Which left the game at a draw!

So, 3 wins, 2 draws. Which was enough to leave me in First Place along with Jeremy (of game 4 fame). It was a most enjoyable weekend, I really liked the opportunity to play 5 games of Dystopian Wars in a row, without getting distracted by other games!

And a few more random pics from the weekend.








Now there is talk of Dystopian Wars at TAGcon later this year, so if you are keen, do come along for some sweet steampunky type action!

One of my favourite parts of tournaments has to be the swag that I bought over the weekend...



So many thanks to all involved, organisers, players, umpires, Hobby Hub, Richard for letting me stay. It all added up to a very good weekend!

Back to painting, tomorrow a "How to" guide for my French fleet I think...

CP

Monday, 4 June 2012

Southcon 2012- Part One- Pre Tournament

Southcon was at the weekend, and as previously blogged about, I chose to play Dystopian Wars.

Now, in keeping with my usual desire to have a fleet that no one else had, I emailed the local Dystopian supplier (Hobby Hub in Dunedin), to see what he had in stock for the French! Needless to say, I bought more than I needed, and got to assembling and preparing!

But along with that, I needed to make myself a fleet roster and write up some reason for them being there! This is what I came up with..

The Republique head to war...

Admiral Lestrade stared into the distant fog, mindlessly cleaning the pistol on the desk in front of him. It had been weeks since his small battle group had been detached from the Atlantic Fleet, to set sail for the southernmost colony of the Kingdom of Brittania, New Zealand. Since departing the safe haven of the ports at Brest, Lestrade’s fleet had been hard pressed evading Brittanian Air Patrols, FSA surface fleets and even Japanese vessels, none were to know that the French were beginning to exercise their authority in the Southern Seas.
The purpose for Lestrade’s sailing was simple. Sturginum deposits were recently discovered in abundance on the Southern Island of New Zealand. The Brittanians are firmly in control of the islands, having wrestled them from the Dutch many years ago. The Brittanian base at Christ’s Church was the target, the French taking aim at the fortress from the safe harbour of Port Louis-Philippe. The Brittanians had heavily defended Christ’s Church from naval attack, heavy costal batteries, mines, rocket emplacements and a substantial home fleet all awaited any would be attackers.
What the Brittanians could not expect, was a naval attack, from their rear. Through the use of the wondrous French technology, Admiral Lestrade would be able to lead his attack from his flagship, Libertē along with the cruisers Roland, Milan and Linois. This force would attack the Brittanian bastion over land, utilising their great advantage of flight. While this attack was made, a diversion would be made by the lighter vessels of the fleet, frigates and Epaulard submarines. The goal of this being to entice the defending fleet out to sea, where they would be destroyed by aircraft armed with torpedoes.
As Lestrade gazed into the fog, as the final piece of his pistol clicked into place, the order was given “nous attaquons”, we attack.


I kept in with the colour scheme I talked about in my last post, that borrowed off of a French Char B.


A bit of a tease of one Frigate showing off the three tone camo....

With the french fleet finished painting, all that was left was to see how they ran at the tournament! I was woefully underprepared- having NEVER played a game with the French before the first round, but I was excited to actually have 5 games straight of Dystopian, without being distracted by wanting to play other historical type games!

I will update with a Battle report, describing the rest of my Southcon later in the day; right now I have to sort through all my photos!

CP

Wednesday, 16 May 2012

Southcon 2012- And now for something completely different!

Well Southcon 2012 is almost upon us, or at least registrations for it are closing soon. I have played Flames of War in a couple of Southcons, played 40k in one and have missed a few due to hockey.

This year, I have decided to play Dystopian Wars! Now it was a tough call, but I decided on DW because I haven't really had that much enthusiasm for FOW lately; and I do really like DW, and it would be very cool to get a tournament of it going.

So, in honour of my new decision, there was clearly only one thing to do. Buy a new fleet!

After much deliberation, I decided upon none other than the Brittanian's greatest nemesis, those dastardly French. With their cool looking ships, heat rays (ala War of the Worlds) and the ability for one of their battleships to fly (awesome!), I was sold.

Plus, I can do this...

So, all in all? I was sold.

So with the fleet currently on it's way to me today (hopefully), I took a little time to think of a colour scheme.

Current plan is to copy the French Tank camo scheme from WW2, seen here modelled on a Char B...



With the addition of a dark red waterline for the flying vessels. Plan is for the steampunky details to either be in gold (probably) or silver (unlikely). I like the idea of the scheme, because a) it looks cool, and b) is completely impractical! Why would a ship have green camo? Because it does dammit!

Well, looks like I failed at not spending money buying more miniatures. Although, I did say I was allowed to if I had finished a project, so it could count because I have finished my Brittanians?

More Romans hopefully finished tonight, I would like to keep going with my roll on painting them! Up coming problem is going to be running out of bases, hopefully I will get it sorted today tho....

CP