Showing posts with label Dystopian Wars Campaign. Show all posts
Showing posts with label Dystopian Wars Campaign. Show all posts

Friday, 10 February 2012

Melchett Runs Rampant- Dystopian Wars

Well, the Dystopian Wars campaign continues, and Lord Admiral Melchett was forced into action to curb the advance of the Austro-Hungarian Empire. The Austro-Hungarian fleet, headed by the Dreadnought class vessel (identified as the SMS Szent Istvan) had recently made landing at the supposedly neutral port of Sydney.

Unfortunately for the Astro-Hungarians, the town of Sydney had long been in the employ of Brittania, the port being used for the black market goods sales throughout Australasia, naturally all supposedly against Brittania, but in actuality, entirely run by Brittania herself, ensuring total control over trade.

When the Austro-Hungarians  made landfall, demanding supplies, ammunition fuel and resources, Brittania knew about it. The same day as they arrived, Melchett was handed an exact list of the vessels, their tonnage, their armaments, their numbers of crew. Melchett was even aware of their commanding officer, an aristocratic Admiral Horthy who was aboard the Szent Istvan.
SMS Szent Istvan, photo taken by Reconnaissance Sopwith

With all of this knowledge, it was simple for the orders to be given for saboteurs to be sent aboard the vessels, while Melchett's fleet pursued the enemy fleet, catching it in open waters.

Melchett's fleet, tracking the enemy fleet
Once Melchett caught up with the enemy fleet, the engagement was quick and brutal. The Austro-Hungarians predictably sent their destroyers out to act as a distraction, to allow the Szent Istvan escape. Unfortunately for the Hungarians, Melchett had expected this, using the lighter squadrons of Frigates and Destroyers as his foxhounds in the hunt, to remove smaller targets, allowing the HMS Thuderchild to steam straight for the enemy flagship, engaging her with forward guns and torpedoes. The enemy cruisers were not to be seen, suffering from the actions of Australian saboteurs, losing engine power and being unable to engage.

As shells fell about the Szent Istvan, Admiral Horthy was forced to fully commit his reserve to allow the Szent to escape.

Melchett stared fixated at the dark shape in the distance, watching each explosion, each wave of torpedoes ripple forth from the bow of his vessel, each gun firing in harmonious synchronisation at the shape in the distance.

It was only when an explosions rippled forth from the HMS Conqueror, the newly commissioned Battleship supporting the Thunderchild that Melchett realised what had happened, Horthy had thrown his last dice, his final gamble.

From the dark clouds above the Conqueror, lightning issued forth, causing fires, destroying Ack-Ack batteries and electrocuting crew. Melchett ordered all Ack-Ack batteries to fire, to engage the clouds!

But it was too late, the element of surprise was too great, Hungarian flying raiders emerged from the clouds, rapidly descending on the damaged Conqueror. Melchett was forced to engage this new threat, to save his men. Once the Dreadnought's fire began erupting in the clouds, almost instantly a burning zepplin came tumbling out of the dark mass, a falling iron skeleton, the light metal skin evaporated by the high explosives.

Melchett sent his elite Royal Marines from the Thunderchild over to the Conqueror, in the hope of rescuing the situation, or at least rescuing the vessel.

The Royal Marines were successful in preventing the enemy boarders from detonating their demolition charges rigged to the Sturginum Generators of the vessel, but were unable to save the ship's Captain nor any crew. All hands had been lost, but the vessel remained.

By this time, the enemy flagship had withdrawn, despite being harried by Melchett's foxhounds was able to make her escape while badly damaged. It would be weeks before the Dreadnought would be able to be fully fit again to operate in naval engagements.

Melchett set a course immediately for the harbor at Sydney, it was time for Brittania to end the charade and claim Sydney as what was rightfully hers.

Once in port, message was received of a large Japanese victory in the Coral Sea over Sheridan- word was that Sheridan himself had another ship sunk out from under him! A Japanese presence in the Coral Sea would be problematic, placing them within striking distance of the air base at Feejee.

Melchett ordered his ships to put to sea, to head directly for the Coral Sea, in the full knowledge that the broken fleet of the FSA would be another week before it was ready to put to sea once again. Melchett knew of the vast industrial power that the FSA represented, it was capable of producing Battleships at an alarming rate, Far outstripping the losses they took in the Coral Sea.

The Brittanian strike had to be now, and would have to succeed. Feejee must not fall.

Brittania Prevails.

CP

Tuesday, 17 January 2012

Melchett's Revenge- Dystopian Wars Game

Lord Commander Melchett stood atop the bridge of the HMS Thunderchild, taking in the bitterly cold sea air of the Southern Ocean. He had been sailing with his two escort vessels steadily south for a week now, chasing that damn engineer. It had been a week ago that one of Her Majesty's agents had told him of Sturginum's whereabouts, he immediately had set sail with the Thunderchild with all due haste.

A runner-boy interrupted his musings, exasperated and gasping at the frozen air. "My Lord, it's... it's... the fleet, they attacked the Eyrie, Admiral Cromwell took control of the Southern Fleet, stating you as a madman tilting at windmills and chasing ghosts, and immediately set to sea to attack". The runner by now had begun to catch his breath in the cold air, giving the statistics with time worn efficiency "the Achilles sunk, along with the vessels from S-Class. Frigate squadrons 1 through 4 all destroyed". Melchett's only reply was "Who controls the Eye now?". The runner needed only to say one word, "Sheridan".

With that word, Melchett's course of action was clear. The Thunderchild immediately turned around, and set sail at full steam back to the home port of Christ's Church. There he knew was the valuable ship yards and the better part of the Southern Fleet. It was a full 4 day's steam away, he just prayed that Sheridan stayed distracted enough by the Eye that he would not press home his advantage....

It was when Melchett reached the harbor at Christ's Church that news of the FSA fleet. Hawk Scouts had been trailing the ships as they left the Eye, Sheridan's flag flying high above the lead Battleship. It was clear they were headed away from the Eye, seeking the safer port of the Phoenix Islands. Clearly they had also received news of the intense storms which were expected for the area of the Eye, and sought safe port for their ill equipped paddle steamers.

Gathering his fleet, Melchett set off at full steam for the Phoenix Islands, with the intent of arriving as the storm closed, to make advantage of the Brittanian vessel's superior oceangoing capabilities.
The HMS Thunderchild with her supporting vessel, the HMS King George
Cruisers HMS Colossus, Vanuard and Excelsior with supporting frigate class vessels.

Melchett caught the FSA fleet leaving the Phoenix Islands, with bitter squalls effecting air support capabilities, the supporting reconnaissance and Hawk Scouts were unable to fly, and quickly quit the battle. Melchett caught the enemy vessel's abeam, ordering all of the forward turrets on the Thunderchild to target the enemy battleship off in the distance. The four turrets forward of the bridge spat forth round after round, targetting the core of the enemy battleship. Few were caught in a haze surrounding the ship, but one shell struck through, crashing into the enemy vessel causing an eruption of green fire, known among sailors as the "green dragon"- signalling an eruption of the fusion generators which powered the ship. Torpedoes rippled forth from the front of the Thunderchild, striking the enemy battleship. The enemy vessel was crippled, suffering extreme damage from both gunnery and torpedoes, and soon sank below the waves once the Thunderchild's  supporting vessel, the HMS King George joined fire.

The second enemy battleship, bearing Sheridan's color's skulked off around a nearby island, leaving the other ship to it's fate. It was only the first battleship's supporting Cruiser squadrons that sought to engage the British fleet, only to suffer the same fate as the Battleship, as the combined fire from the Dreadnought, Battleship and Cruisers were far too much for the small vessels to handle.

The only loss was sustained when a group of enemy torpedo bombers struck the cruiser HMS Colossus below decks, causing a fire below decks, causing the crew to abandon ship. Fortunately the ship was able to be saved, the vessel is currently under tow back to the safe harbor of Christ's Church.

In the confusion caused by the damage to the Colossus, the enemy battleship had escaped out of operational range. Despite the high seas, the enemy battleship was able to run at full steam out of the Phoenix Islands, the FSA quitting the area completly.

Melchett stood impassivly, watching the bow of the enemy Battleship finally succumb to the waves, as frigates moved in to collect those sailors who abandoned ship. The Thunderchild had defeated Sheridan again, but it was without a doubt that the FSA would return.

As the Thunderchild set sail once again for Christ's Church, Melchett could only think, Brittania's interests are preserved once again.

Melchett's map of the Pacific
 Melchett's spies intercepted Sheridan's log to his superiors, it can only be a matter of time before they return to trouble Brittanian waters once again....

So another super fun Dystopian Wars game, the Thunderchild proved it's worth exceptionally, taking just 2 turns to sink a FSA Battleship- crippling Jamie's ability to do damage to the Dreadnought, which would only mean it could keep doing more and more damage to the FSA with no fears of reprisals. It is sad that to make KoB work well, you have to take the Dreadnought, because of it's brutal effectiveness it is hard to pass up, but I don't want to use it all the time either! 


Melchett will be back....


CP