Showing posts with label Soviets. Show all posts
Showing posts with label Soviets. Show all posts

Thursday, 21 February 2013

Day of Days 2013

So, as time rolls on, the inevitable occurs, it is time for Day of Days again! This year it is a doubles tournament, themed around the relief of Stalingrad. So Mid War, and none of the REALLY cool toys for the Germans, just PaK 40s....

Nick and I are working together again, after my successes last year with tanks (8 tanks, fielded in 4 games. 32 total tanks, 31 destroyed...) clearly the only solution was for me to bring tanks AGAIN! The kaiser won't be expecting that...

To balance the Axis/Allies, we opted to play for the Allies, meaning both Nick and I needed to get a Soviet Army! Tankovy was not to hard to get, Nick had the hard task of getting a Cossack army! To be fair, it was his fault for choosing the ponies...

My force of Guards Tankovy works out as..

HQ- T-70
Tankovy Platoon- 9 T-34
Light Tankovy Platoon- 10 T-70

and...

That's it.

I chose again to use my winterwash technique using the sponges out of blister packs, and quickly worked up my force.


There are two more T-34s, which somehow missed this shot...


10 Plastic Soldier Company T-70s. I was really impressed with these, and plan to write something up about them in the future.


Lastly, the Company Commander in his T-70

Another tournament special thing is that in some rounds, we may get air support. So, I picked up a cheap plastic Zvezda LaGG-3 fighter- mainly so I can complain about lag if it doesn't come in!



The colour scheme has been taken straight from Google- this is the paint scheme on a LaGG fighter on display in Moscow. And conveniently, it works perfectly with my Winterwash colour scheme!

So there it is, a quick little update, I plan to do an AAR following the tournament. Big question, will I lose more than 31 tanks?

CP

Wednesday, 21 November 2012

6mm Moderns- A French holding action in Southern Germany

Last weekend I managed no less than two 6mm Moderns games. I forgot my camera for the first game, but it was a victory to the US. The USMC's official write up is here. The US Army correspondents didn't make it to the battlefield apparently, but the USMC guys got a good write up done.

As for the second game, Adam and I had a quick 1500 point each throw down, to try out a new mission that had been boiling around in my brain for the last wee while.

I was running part of the French 6th Light Division, which was tasked with holding the line in Southern Germany. The initial defensive line was covered by Armoured Cars and infantry.

The Armoured Cars in a wood

The Company of Foreign Legion defending the line of advance over the bridges.

The Soviet advance was quick and bloody- the armoured cars and infantry were immediatly assailed from the air by two Hind-D attack aircraft, the Man Portable missile in the Foreign Legion company was unable to draw line of sight onto the helicopters, meaning they could rake the armoured cars with ATGM, rocket pods and their nose mounted heavy cannon. Needless to say, the armour of the AMX-10RC was insufficient to stand up to such a heavy bombardment, their only saving grace came from the concealment from the woods.

With them distracted looking up, the Guards Motor Rifle Company advanced in line ahead of them, seeking to push the river crossing in their amphibious vehicles.


One AMX-10RC was still composed enough to fire, dutifully destroying an enemy vehicle with the 90mm gun. However, one destroyed from a company with 10 vehicles was never going to slow the Russians down, as they pushed forward to the river's edge.

The Foreign Legion sought to more securely capture the bridgehead, to deny quick access to the other side for the enemy heavy T-72 tanks.


However by pushing forward they opened themselves up to return fire from the T-72, which was ruthless in the extreme. The few survivors pulled back into the cornfield to await reinforcements.

The Chasseurs were set to reinforce the pickets of defenders, but they were too far away to influence the battle immediatly.

The Soviets claimed initiative, quickly sending their Motor Rifle Company over the river, to destroy the last of the AMX-10RC.

It was at this time that the first formation of AMX-30B2 tanks arrived from their staging area, immediatly put in to battle. They opened fire on the enemy Recon BMPs, destroying them outright.


But return fire was quick in coming from the enemy T-72, who could now push themselves over the bridge, opening up on the lightly armoured French vehicles with their heavy main guns. The Hind-D rolled in on them as well, losing one of their number to a Roland SAM, but when the smoke cleared, there were only three remaining AMX-30 in the company.

The Second company of AMX-30 rolled on behind the first, firing their cannon at the T-72, causing no less than five of the heavy soviet tanks to erupt into a ball of flame. The remaining two tanks moved behind the cover of the bridge to protect themselves.

The final French reserve arrived in the form of three VAB Mephisto ATGM launchers, which immediatly engaged the large Motor Rifle Company, registering further hits on the company.

But it was not long before the weight of Soviet Air Power began to toll, the Su-24 aircraft rolled in onto the lead company of AMX-30B2, destroying them outright, the Hind-D rolled in onto the second company causing a full half of their number to be destroyed. The remaining T-72 engaged the remaining company with their cannon, destroying even more. The remanents of the foreign legion were mopped up by the Motor Rifle Company, and the three VAB Mephisto, all that was left attempted to stem the advance, but the damage was done. The Soviets had claimed the bridgehead, and with enough numbers to force their advantage.

Smoking wrecks, but a captured road through...

This was a cool game. It was a chance for us to try out a new Attacker/Defender style of mission, which really made the game interesting. My garrisons tried to hold off the whole soviet army, before the AMX-30s could come on to save the day. As it was, it was too little, too piecemeal and they got picked off as they arrived. Credit has to go to Adam for totally smashing me with his Air Support!

I do not miss the Crocodile.....

Another game friday, where I will flesh these rules out a bit more. I need to paint my Masters army, plus have a lot more 6mm that I want to do. And need to write reports and do the work thing.

Busy!

Also, 40,000 people have looked at this blog (or one person has 40,000 times), so thanks very much for reading, I hope you have found something you liked!

CP

Tuesday, 9 October 2012

Bedecon 2012- Tigers, Panthers and Hornisse. What is a poor ISU to do?

So, last weekend was Bedecon, and it was time to bring forth the heavy assault guns last seen around a month ago. The quirk of the tournament was that every table had light snow in three games, and heavy snow in two games. The heavy snow proved to be a major adversary of mine, in fact I lost both games I played on the heavy snow! The other trick was that each army was given a free sniper team, with the best sniper receiving an award.
My sniper team for the weekend, a 6mm ISU-152 Game One was against Matt M, with Fallschrimjager in a Breakthrough
I can sum up how I won this game in 3 words. The Hornisse Missed. For all my clever tactics, putting Assault Guns into places to bunker bust PaK 36's (mean I know), and all the time spent trying to use T34s to assault Nebelwerfers, it all came down to the simple fact that one one turn, 3 Hornisse rolled 5 misses out of 6 shots, when hitting on a 4+ against Assault Guns. Had they hit, I would have lost one full platoon of Assault Guns, then wouldn't have been able to shoot them back, allowing them to do the same back to the other platoon in the next turn. But as it was, he missed. And we were at close range (the 4+ was for Concealment), and there were 4 ISU-152s within Volley Fire range. And they did not miss. "Bam and the Hornisse is gone"
The rest of the game became more of a case of me trying to whittle the FJ down, slowly grinding our way to the objective.
Result- 6:1 win to the Assault Guns! Game 2 was against Ben L, who was running SS Wiking with Panzerkanones in an Encounter
That first photo goes a long way to summing up how this game went. Ben was running a very good company, led by 5 Panthers. To compound my issues, the table was also Heavy Snow. So any clever and cunning ideas of mine to flank said Panthers were prevented by the fact that I could only move 8" with my T34s, and had to do a bog check to do it! I found it a frustrating game, because I really needed some luck to get me to achieve anything in this game, but Ben wasn't having a bar of that! He played his list really well, keeping Panthers at range to snipe at the ISU-152, which were unable to fire back. On the rare occasions that the IS-2 did actually hit, he obligingly rolled a save on his front armour.
This didn't help either With the luxury of rerolling skill checks to remount his bogged tanks provided by Panzer Kanone, he really did not suffer from the snow anywhere near as badly as I did, annihilating everything they came across more or less! The only ray of sunshine for me was my Sniper being able to kill 5 Nebelwerfers, AND survive the game!
We played the full time, and technically should have been a draw, but really I had squat on table, so gave him the game. It was hard to be excited after the game, I had to walk outside to get some air. I don't mind losing a game, that it ok. What I mind is not feeling like I had a chance, that is really frustrating! Sorry Ben if I was a sour person after our game. Result- 1:6 Loss, and well played by Ben! Game 3 was against Warren H, who was running Sturm in a No Retreat This No Retreat was interesting. Warren had a LOT of PaK 40s (7 I think), as well as big 15cm artillery guns. So, if luck could be on my side, I should be able to roll up his guns with my heavy assault guns, then push the Panzerfaust equipped Sturm off the table. That was the plan!
Warren did not deploy how I expected him to, at all. Well, he did in a way. Sturm on the forward objective, the 15cms behind, then the PaKs a long way back. This cost him in the end, because those PaKs were not able to influence the game any more, because of their range. It all started pretty well for me, by driving my Recce up a road and parking them next to a building filled with Observers, hopping out and assaulting them. To add insult to injury, the BA-64 then machinegunned a 15cm howitzer!
But, while the recce were off having fun, they weren't protecting my army from ambushes. Lo and behold, more Hornisse appeared in front of the army! But again, as before, the 2 Hornisse fired, and missed. And as before, that was that. ISU-152 with Volley Firing guns is not nice to be within 16" of. The CiC IS-2 was having a merry time shooting at whatever it felt like, except the return fire from PaK40s at long range kept bailing him out! (5 failed saves out of 6 rolls- saving on a 2+) But it was only a matter of time before I could roll up his guns, snipe his weak platoons and claim the objective, Result- 6:1 Win Day two started with a painting comp, which I got some positive feedback on my army- especially the sniper! Game 4 was against Sam P, with a Schwere Panzer Company in a Dust Up This game could have gone a LOT better for me. The main thing that would have helped?Rolling hits. With guns, on Tigers. That would have been REALLY handy. As it was, the Tigers had a pretty merry romp around the battlefield, bouncing those few ISU hits that came their way. One went down early to the IS-2 (a symbol of things to come?), but from then on, the IS-2 refused to do anything. Between bogging and missing, it stopped achieving in any way.
I had sent 4 ISU up the road to flank the tigers, going to push them in to close range to do nasty things to them. What happened was 4 tigers shot on the move, hitting on a 4, and hit 3 times. And I failed 3 saves. And the platoon died. And the last one ran away. So... That went well for me. My other platoon at this stage was engaged in a life or death struggle with trees, deciding that bogging was more of a battle than fighting Tigers.
The T-34 rolled up to add their weight of fire too- and missed. But they were near the objective, and were able to push forward and capture it, forcing a lone tiger to roll 2 bog checks to contest (which it passed). The T34s responded by obliterating it and the CiC tank with 85mm fire (6 hits from 6 shots), but the T34s had been stalled long enough for the infantry to capture one of his objectives. Why did the infantry capture it? Because the IS-2 was bogged in the snow.... Sigh. Who's stupid idea was heavy snow? People were blaming me, and they might have been right.... Result- 2:5 Loss Game 5 was against Daniel S with a Panzer Company in Fighting Withdrawl This game just went all kinds of wrong for Daniel. He did not realise the weight of fire my army could produce on Turn One, which meant his deployment was really not good for him. As it was, the T34s were able to kill his 3 Panzer IVs (New H&C is cool!), the ISU's rolled ominously on and my infantry hid in a wood. By Turn 2, his two Elefants had appeared, but in the wrong place. They were deployed to get good shots, but not deployed to contest objectives. Which meant the T34s and ISUs ignored them (as much as you can ignore a Long 88) and focused on the things which were on objectives, like Pumas and StuGs. The infantry kept sneaking their way up the board, making a tank assault on Pumas on turn 3, capturing the last remaining one (one had been hit by a T34, the other by an ISU-152), which left them on the objective uncontested. There is not much to say about this game, except for "that is not how I would have defended it!" Result- 6:1 Win So, after 5 games, the Assault Guns were on a respectable 21 points, which was enough to earn them 4th Equal. But, given I was equal with Ben L, he claimed 4th and pushed me into 5th (rightly so too!). My baby ISU had gained enough kills over the weekend (8!) to claim Best Allied Sniper.
This was Alex's sniper, many an email conversation went back and forth about our assault gun lists, so we both adopted the "tiny-tank" snipers
All in all, an interesting tournament. In all honesty, it was a whole lot harder than I expected it to be. Assault Guns were not meant to be a "good" list, they were meant to be fun. But some of those games were REALLY hard work, and by Sunday night, I was absolutely beat! So much for a relaxing weekend not having to think! I had a great time over the weekend, catching up with people and gaming, it was a well run weekend by Bede (as ever). It felt a bit more serious this time than last Bedecon, we will see if there is a Bedecon next year, just what it will run like! Oh, Conquest is in 2 weeks apparently, and this is my army...
Uh Oh.... CP

Friday, 31 August 2012

Bedecon 2012- Russian Assault Guns!

Well, Bedecon is just around the corner (ish), so it was time to do some painting. I got an email from the organiser (Bede, hence the name) that we had an influx of German players, but not enough Soviets. With absolutely NONE of my Germans for Bedecon finished, I decided that I could switch to bringing a Soviet Army, and that would be really good to spend more time on that force, perhaps for another tournament later in the year.

So, Russians. There are a lot of very cool Russian Lists, which Craig is currently struggling with, but for me, I had always had one list in mind.


And it is all based on the ISU-152. With a 152mm gun, firing a massive 2 part shell, capable of annihilating entire buildings!

So, a Heavy Assault Gun Company was the only way to go. Painting was all finished up last night, so here is the break down of the force.

Company HQ- 1 IS-II with DsHK MG



Heavy Assault Gun Company- 4 ISU-152 with DsHK MGs



Heavy Assault Gun Company- 4 ISU-152 with DsHK MGs



Tankovy Company- 5 T34/85, 2 T34/76



Heavy Assault Gun Recon Platoon- 2 Squads, Trucks and a Captured 221 (BA-64)



As well as two objective markers




So, the whole army...



So, 1750 points of Soviets painted, ready and rearing to go for Bedecon. Now they are off to sit in a box, in Wellington to lie in wait for when Bedecon starts!

Next up? Polish Artillery for the Borodino game, I have to get a fair few guns done for next weekend! Which is soon....

CP